From the series: Solo Legends RPG Adventures

Gallows Wind: A Solo RPG Adventure (Solo Legends)

About

The wind knows your name. It just hasn’t said it yet.

Welcome to Mercy — a played-out silver town in the high desert, where the railroad never came and the dead don’t always stay quiet. On Nameless Hill stands a cottonwood older than the territory, its bark grown around a dozen old nooses. On certain nights, the wind moves through its branches and speaks names.

Once, and you tell yourself you imagined it.
Twice, and people stand a little farther from you.
Three times, and the town starts measuring you for a box.

SOLO LEGENDS: GALLOWS WIND is a solo RPG adventure you play, not a book you read. Choose your hero — the Saloon Girl, the Bounty Hunter, the Gunslinger, the Sheriff, the Gambler, the Outlaw, the Homesteader, or the Native Scout — and walk into Mercy with nothing but your wits and a six-sided die. Every choice is yours. Every roll is fate. No two journeys are the same.

• Over 1 million words
• 8 complete adventures in one volume
• 37 endings
• Thousands of paths — you’ll never walk the same town twice

No character sheets. No notes. Just read, think, roll — and listen for your name.